edgaronukwugha asked: Have you been using the new Unity3D 2D tools to make content for your game, or have you stuck with older tools due to familiarity?
No, we’ve been sticking to 2D Toolkit for our 2D needs as we feel that even though Unity’s new default 2D is great, it has a lot to catch up on in comparison to 2DTK. But it’s a great stepping stone. Also, migrating this late, even if it was more advanced, to native 2D would be a bad idea.
We are going to migrate our GUI interface to the native 2D, however, as our current method (using NGUI) has been somewhat difficult to manage (bad layering, objects not popping up on initializing, objects becoming lost later on, etc.).
Dev Diary: Cryamore World Design, Part 1
As many of you may have seen from the recent update, progress involving hammering out the entirety of Noka Island along with its various interiors have been underway.
The Little Bit We’re Showing You Of The Overworld, Noka Island
So what exactly goes into our process of designing the world of Cryamore?
Well, the first step we took from the very beginning was to assign the various elements to a “dungeon”. Then we decided on the placement in Noka Island along with the location the town of Ghilcrest would be in.
We then made a list of all the important collectibles (Ingredients, Cryamore Catalysts, HP/EP upgrades, etc.) and mini-bosses. From there we distributed the collectibles and minibosses to specific dungeons or the overworld.
List of Every Cryamore Catalyst in the Game to learn Abilities
Then begins the tricky part of the process for us. We had to decide on what abilities will be readily available to the player during certain parts of the game. We split the abilities into multiple sections like attack types, shield types or context types and made sure there was one group of abilities that would be the core set you’d need to finish the game as quick as possible (though you won’t see everything this way and would be far from 100% completion).
After that process, we then have to plot out various puzzles for each dungeon that lead to the various collectibles or minibosses we’ve assigned which we dubbed as “SUB” puzzles for collectibles that are more for 100% completion, “SIDE” puzzles to for collectibles that help you get the “SUB” collectibles and the “MAIN” path of puzzles that just get you through the area and advance the story.
Yes. This is the full progression of the game right above. It’s lengthy.
All that was just on documentation though. After that lengthy process, we then moved onto laying it out in design. Ghilcrest’s exterior is nearly complete as many of you may have pieced together from previous screenshots, it just needs a good bit of detailing for that extra polish.
Northern Section of the Overworld, Again.
The Overworld is split up into blocks of areas just to give us a better measurement of scale. Each block is about 3.5 in-game screens in size, which averages to about 4000x4000 sections of area to traverse. That’s actually really expansive than the norm for a game like Cryamore. The blocks also help us divide parts of the world into sections that can fit a more area-based approach with the map (i.e. A Link to the Past) but also having the option to accommodate a more seamless style of world via asynchronous loading.
Along the way we place collectibles in the overworld and think of various obstacles the player must overcome to get them, whether it be using an ability, just exploring the area, fighting a miniboss or a combination of all three.
Rime Rapids Map
Dungeons as mentioned above have a guide we can follow already since we documented puzzles for each one.
The dungeon design process involves us laying out a grid of blocks and then outlining the main path the player must take to reach the end of the dungeon where they’ll fight a boss. We then start placing the puzzles we documented in various sections of the main path and create side-paths along the way that lead to other obstacles and collectibles. Sometimes we may add or subtract a few more obstacles along the way, making sure to always question ourselves whether something is pointlessly difficult or ridiculously easy which can be hard when you have the visible solution in front of you always.
Sometimes we even get confused with our own puzzles, but it is the most satisfying element of game design.
Throughout this all, we also have to be aware of the lore we’ve set up for Cryamore. We can’t have that many manmade obstacles or treasure chests as the humans who settled into Noka Island haven’t been there that long to create such things. What’s more, many of our dungeons are more part of the environment than a built structure like temples or actual “dungeons”.
The limitations definitely make designing a puzzle and the world quite challenging.
On the next part, we’ll give a bit more in-depth look into how we’ve drawn and illustrated the backgrounds and assets and put them in the game, which should be an informational post regarding how we use Unity for our development.
Voice Actors - Site and Store - Esmy Figure - World Map and Locations
Hey, fellow Cryatists! It’s time for a new update!
First off, we feel that you guys are really anxious about this game! We wanted to let you know that we are too! We’re working tirelessly at creating Cryamore, making sure it’s everything we (and hopefully you) want it to be. With that said, we’re so happy and thankful that you guys are continuing to be very supportive of our work on this game, and please know that it doesn’t go unnoticed by us here at NostalgiCO. With that said, this general update is sorta meaty, and is also being given amidst a lot of big development updates, so we’ll break this in pieces!
By the way, that above image is a cropped peek at a guest gallery image for the artbook by Caleb Thomas! Check his other work out! Yup, the artbook is still going to be a thing!
Acting with Voices!
We have the first set of voice actors ready for the main cast of the game!
We’re very excited to be working with an incredible cast of actors on Cryamore. You’ve heard a bit of our heroes in the Kickstarter video and if you’ve played the old demo, but now we’re ready to reveal a bigger chunk of the main cast!
Esmyrelda Maximus - Erica Mendez (Pac-Man & the Ghostly Adventures, Heroes of Newerth, Magi: The Labyrinth of Magic)
Braxton Barson - Marianne Miller (Puella Magi Madoka Magica, Snow Queen, Avalon Code)
Bliss Barson - Kimlinh Tran (Skullgirls, Dust: An Elysian Tail, Stick it to the Man)
Déséret Amoir - Eileen Montgomery (A Hat in Time, Dust: An Elysian Tail, Apotheon)
Sorbet La Carelle - Miranda Gauvin (Blackwell Deception, Primordia, The Journey Down: Over the Edge)
Bagel Ameli - Micah Solusod (Wolf Children, Jisei, Soul Eater)
Chief Geophilus Silvershark - Mick Lauer (Yu-Gi-Oh! ZeXal, Dust: An Elysian Tail, Not the Robots!)
Engracia Maximus - Laura Post (League of Legends, World of Warcraft, Pokemon Origins)
Easton Maximus - Joshua Tomar (Skullgirls, League of Legends, Sword Art Online)
Riot - Daman Mills (Castle Dracula, Super Ubie Land)
Fité zo Rala - Kyle Hebert (Street Fighter 4, Dragonball Z, Gurren Lagann)
Look forward to hearing this amazing group of talent in Cryamore; there are many more characters to be announced, too!
This also means that we’re going to begin on dialogue/event writing really soon, which is pretty important stuff, yeah? Can’t have an action RPG with lousy story/events! Don’t forget that you can catch up on all the character backstory on our Facebook page currently!
Site Update …Update.
As we said in our last update, our main Official Cryamore site is being reworked and will be live really soon, where it will be the definitive place to get the skinny on current news and preorder the game with help from our friends over at Humble Store!
We’re also prepping our pitch to finally throw on Steam Greenlight so we can rally support for Cryamore on Steam soon!
Our Official Cryamore store is live! Though there’s not much there right now, there will definitely be more merchandise in the upcoming future! When visiting that link, you also might notice that there are just figures for now. Speaking of figures…
That’s right, she’s complete and is jumping into full production, along with her little sister Bliss! These are actual photos of the master figure.
With that said, for those who missed the figures during our campaign, we have a few left for grabs! Very small few, in fact. With that said, this is the only time this run is being made for these figures. So if you so desire one of these ladies (or both of them if you’re a big Cryamore collector), now would be the chance!
Now, moving on to some of the stuff involving the actual game:
Let’s see, we don’t want to spoil much in this area… So here’s a bit of inside info.
We’re currently finalizing the Overworld Map!
That tiny orange dot surrounded by the red box right at the bottom is our ginger-haired hero! And this is only the directly North section of the map! So we think it’s safe to say that this game is going to be absolutely huge, from an independent standpoint.
Ghilcrest is also nearly complete. These are in-game screenshots. The world of Cryamore is finally becoming more lively! What, you thought Esmy was going to be trudging through dark caves the whole game? Finally, a tease of the town lift, which takes you to the eastern section of the island/overworld:
Here are a few more environment layouts, specifically the Terrestrial Woods:
We tend to think our method of showcasing our layouts is pretty boring though, so we hope you’ve got a pretty good idea out of this location stuff!
New Music Time!
Speaking of the woods, you can relax while listening to the night time theme for it, by Aivi!
She and Surasshu have been absolutely slamming the music! There’s so much we want to share that we can’t even do so (you obviously have to wait for the game release for most of the really good stuff)! Also, they’ve been recently working on the new show Steven Universe! So you can listen to more of their music there in the meantime!
We should probably stop things here; there is definitely a lot left to show and tell about. Our next update will include a new webplayer build, allowing you to walk around Ghilcrest, and probably a few areas in the Overworld! As well as an update on some enemy designs! In addition, Alan and Rob want to get back to making more informational posts regarding how the game is being created and developed, so be on the lookout for that!
Until the next update! <3
In other news, Zelda: A Link Between Worlds is absolutely amazing, don’t you agree? :)
blanx-imaginaerum asked: Hey, Dev team! I've just discover this awesome videogame and the stunning design of Esmyrelda and just fell in love with her and what I know about, even if this is just her bio. I'm wondering if I could cosplay her, because it would be EPIC! In fact, my best friend want to cosplay Bliss too. Could we do it? Could we do it? *_*
Hey, uuhhhhh— YEAH?!
We would love to see cosplays of them! :D