Gotta Go Fast.

Gotta Go Fast.

Another small look at how in-game dialogue portraits will look in Cryamore!
One of the concept artists, Judy, sketches the various expressions for each character. It is then sent off to Rob, the lead artist to “ink” and color to keep within the game’s overall art style.
This is Braxton, the huge-headed (and hard-headed) little brother with a huge obsession with candy.

Another small look at how in-game dialogue portraits will look in Cryamore!

One of the concept artists, Judy, sketches the various expressions for each character. It is then sent off to Rob, the lead artist to “ink” and color to keep within the game’s overall art style.

This is Braxton, the huge-headed (and hard-headed) little brother with a huge obsession with candy.

asker

edgaronukwugha asked: How did you set up attack animation states using Unity's Mecanim system? I've always wanted to make a 2D brawler in Unity, but most of the tutorials I've seen on the topic don't cover how to set up multiple attack animations.

Hi!

We don’t use Unity’s Mecanim system (that’s more suited for 3D than 2D). We use 2DToolkit for all of our 2D and animation needs. 2DToolkit basically allows you to make a sprite collection of the specific textures you need for an animation, and make designated clips based on that collection. 

So for example, in your case, you would be able to load textures of every frame for your character in a Sprite Collection (its attacks, movement, taunts, etc.), and then have a separate Sprite Animation prefab for that character grab from that collection,  allowing you then to designate all of its animations and animate them appropriately, all in one prefab. It also manages sprite atlases behind the scenes extremely well every time you update it.

Highly-recommended asset for making 2D games in Unity. Unity’s native 2D still has a bit to catch up to with all the features that 2DTK has.

Another small look at how in-game dialogue portraits will look in Cryamore!
One of the concept artists, Judy, sketches the various expressions for each character. It is then sent off to Rob, the lead artist to “ink” and color to keep within the game’s overall art style.
Bliss here may have a few alternate costumes to wear, so that’s why she starts off as an underwear model in her sketch form! 

Another small look at how in-game dialogue portraits will look in Cryamore!

One of the concept artists, Judy, sketches the various expressions for each character. It is then sent off to Rob, the lead artist to “ink” and color to keep within the game’s overall art style.

Bliss here may have a few alternate costumes to wear, so that’s why she starts off as an underwear model in her sketch form! 

"So! One time I explored that old sunken ship near the rapids, right…"

"So! One time I explored that old sunken ship near the rapids, right…"

Another Development Update!

Greetings to all you would-be cryatists out there! It is time for yet another progress report on how Cryamore is coming along.

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Fanart Friday!
Another Esmy by Calvin Sims!

Fanart Friday!

Another Esmy by Calvin Sims!

Fanart Friday!
Esmy by Kuso!

Fanart Friday!

Esmy by Kuso!

Fanart Friday!
Esmy, Brax, Bliss, Fité & Easton by Cadell Banks!

Fanart Friday!

Esmy, Brax, Bliss, Fité & Easton by Cadell Banks!

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