edgaronukwugha asked: How did you set up attack animation states using Unity's Mecanim system? I've always wanted to make a 2D brawler in Unity, but most of the tutorials I've seen on the topic don't cover how to set up multiple attack animations.
We don’t use Unity’s Mecanim system (that’s more suited for 3D than 2D). We use 2DToolkit for all of our 2D and animation needs. 2DToolkit basically allows you to make a sprite collection of the specific textures you need for an animation, and make designated clips based on that collection.
So for example, in your case, you would be able to load textures of every frame for your character in a Sprite Collection (its attacks, movement, taunts, etc.), and then have a separate Sprite Animation prefab for that character grab from that collection, allowing you then to designate all of its animations and animate them appropriately, all in one prefab. It also manages sprite atlases behind the scenes extremely well every time you update it.
Highly-recommended asset for making 2D games in Unity. Unity’s native 2D still has a bit to catch up to with all the features that 2DTK has.
Another Development Update!
Greetings to all you would-be cryatists out there! It is time for yet another progress report on how Cryamore is coming along.