Update on Figures! - Still Grinding On The Demo!

Heya! 9 DAYS LEFT!! Very light Kickstarter Update today!

Figure Update!

So it turns out that our figures are going to be even bigger and better. We originally had set to do re-sculpts of 9-inch figures, but we’re going with a 3D print-and-mould instead of re-sculpting. This will allow us to add an extra inch to them, resulting in approximately 10 inch, 1/7 scale, Resin figures instead of 9, giving you more detail and more room for a solid paint job. 

Also, we are now providing the option whether you want your figure pre-painted or not! It gives you room to do/have your own custom paint job on them if you desire, and considering since Esmy will have different palette shifts based on her equipped armor in the game (as you’ll see below), that gives you room to paint your favorite Elemental Esmy. We are now going to fine-tune these 3D sculpts to add some more detail and make them a bit more organic.

And again, this will be the only time to nab the figures, as they may be really hard to findin the future, considering where we’re going with the series/game. We may or may not have a little remaining in stock after this campaign, so if you want a figure of either of these two (or both), now is the time! Also, remember, the Bliss figure (Fashionista Pledge) comes with a copy of the game as well!

Still Working On Demo!

The demo work is still going strong! We pushed our personal deadline to March 10th to put some more fire under our butts to get it out! This will give us 2 weeks for bug testing and all before GDC and releasing to the media, and we would like our backers to be in on helping us out with that! 

Right now we’re still adding damage attributes, putting in the HUD and clock, and working on Ghilcrest. And we’re going to get even an interior or two (or three) in the demo build so you can get a feel for that as well. Here’s the Cryatisium. Also, note that there are multiple Esmy palettes we’re playing around with. This is due to the Elemental Armor types you can select in the game, as her palette will shift. Kind of a homage to Megaman, but will serve as an elemental defensive purpose as well. 

Click Here for a full-view~!

Just to show that we’re still hard at work here! Welcome all new backers! With close to one week left, let’s make it a blast! More to come soon! Thanks everyone, from the pit of our hearts!

Welcome to Ghilcrest!

All ready to be illustrated! Look at how much ground Esmy can cover!

Dev Vid Snippet!

Alan showing us some of the objects/props he’s been modeling in Maya.

(Yes, that big house is the Barson Mansion!)

More information on why and how we’re using 3D here.

(Animated) Background peek!
Camila Fortuna will be assisting Rob on background colors! We’re really happy to have her work with us! 

(Animated) Background peek!

Camila Fortuna will be assisting Rob on background colors! We’re really happy to have her work with us! 

On Viewpoints and Design

Alan here! Reeeeeally long nerdy game development rant over here folks. 

A recent discussion about the direction of Cryamore’s backgrounds with Rob made me want to put up a post on how we’re handling things in regards to how the background & environment composition is going to appear.

Initially, Cryamore’s early screenshots fit more along the lines of Legend of Mana’s style where the backgrounds all had varying viewpoint angles; this definitely helped make environments feel more like a beautiful setpiece.

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robscorner:

Working on some backgrounds today. Here’s a cap from one of the areas in the Northern Caverns!

robscorner:

Working on some backgrounds today. Here’s a cap from one of the areas in the Northern Caverns!

Working on some caverns!
*Not the actual size/resolution in game.

Working on some caverns!

*Not the actual size/resolution in game.

Esmyrelda’s Bedroom Interior Drawing

We love treating you guys with goodies each and everyday without spoiling much. 

Here’s a drawn background. We decided to go with very organic shapes with our interiors and perspective, it adds more character to the environments. We’re betting it should look good once painted.

We figured you’d think that first picture is rather small as far as Esmyrelda’s scale goes, so we added the second picture at approximately 720p (the native resolution of the game) to give you an idea of how everything will look in size when completed.

We will have 3D animated lighting/overlays, as well as day and night hues shifting. It has been already implemented into the engine. You’ll notice subtle changes in the mood of the time of day; 5:00AM will feel like sunrise, and 5:00PM will feel like sunset.  

That’s about all we can share for this morning!

Background Concepts - Esmy’s Living Room
Working out a drawing system for the backgrounds. Added a quick shadow placement afterwards to get a general idea of the lighting for this area. I’m sure I’m going to draw it again just to make sure it’s right enough for us.
In the end, I am sure once it’s painted it will look great! 

Background Concepts - Esmy’s Living Room

Working out a drawing system for the backgrounds. Added a quick shadow placement afterwards to get a general idea of the lighting for this area. I’m sure I’m going to draw it again just to make sure it’s right enough for us.

In the end, I am sure once it’s painted it will look great! 

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