Esmy’s showing off a little bit!

What Is Cryamore Up To These Days?

Hello, fellow future Cryatists! Been worried about Cryamore? Have you been sweating as profusely as our 3 lovable siblings above? Well, don’t be! We have a new pretty lengthy update for you!

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PAID GIG: 2D Environment Artist

Greetings! 

We are still working hard on Cryamore! We are now currently looking to contract out an additional 1 or 2 artists to directly assist with background work and environments for a few weeks or so. 

This consists of inking rough layouts of areas (in a very moderate resolution; we draw assets near-native of the game’s resolution) within the defined style. (If you are also proficient with color and using Photoshop and can also render in the appropriate style, then that’s a plus!) 

Please email the cryamore developer email at cryamoredev(at)gmail(dot)com with a link to environment stuff you’ve done before, if interested. 

If you have solid experience digitally drawing backgrounds in general (comics, etc.), feel free to submit as well. However, artists experienced with game art will get priority.

Of course, this is PAID WORK. 

Thanks in advance!

Gotta Go Fast.

Gotta Go Fast.

Another small look at how in-game dialogue portraits will look in Cryamore!
One of the concept artists, Judy, sketches the various expressions for each character. It is then sent off to Rob, the lead artist to “ink” and color to keep within the game’s overall art style.
This is Braxton, the huge-headed (and hard-headed) little brother with a huge obsession with candy.

Another small look at how in-game dialogue portraits will look in Cryamore!

One of the concept artists, Judy, sketches the various expressions for each character. It is then sent off to Rob, the lead artist to “ink” and color to keep within the game’s overall art style.

This is Braxton, the huge-headed (and hard-headed) little brother with a huge obsession with candy.

Another small look at how in-game dialogue portraits will look in Cryamore!
One of the concept artists, Judy, sketches the various expressions for each character. It is then sent off to Rob, the lead artist to “ink” and color to keep within the game’s overall art style.
Bliss here may have a few alternate costumes to wear, so that’s why she starts off as an underwear model in her sketch form! 

Another small look at how in-game dialogue portraits will look in Cryamore!

One of the concept artists, Judy, sketches the various expressions for each character. It is then sent off to Rob, the lead artist to “ink” and color to keep within the game’s overall art style.

Bliss here may have a few alternate costumes to wear, so that’s why she starts off as an underwear model in her sketch form! 

"So! One time I explored that old sunken ship near the rapids, right…"

"So! One time I explored that old sunken ship near the rapids, right…"

Another Development Update!

Greetings to all you would-be cryatists out there! It is time for yet another progress report on how Cryamore is coming along.

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