Cryamore Dev Vid Snippet #1
So let’s explain a bit of the gameplay mechanics.
As you can see on the short vid, the fighting system has a simple premise. (The hud and all are mockups obviously.)
Early on, the battle gauge will reset to 0% after every hit and will rebuild back to 100% attack power. (Just think Secret of Mana.) On higher levels, different, more powerful attack types (probably command input-based) will make the meter build slower after a hit, allowing for strategic gameplay. You can button mash all you want, but be prepared for low-percentage values every time it connects with an enemy.
The gauge will also be able to charge up to a weapon’s level for a special attack (think, again, of Secret of Mana here).
Also, if you look at the HUD, there are two large slots and two small ones to the side of it. These are your equipped elemental abilities. Abilities consume EP (Elemental Points). The largest slots are your mapped abilities (these are corresponding to a keyboard/controller input, like Zelda’s ‘B’ and ‘A’ slots for whatever item you have on there). There will also be a Quick Select menu to switch around your whole 4 equipped abilites (there are 81 abilities to find and learn throughout the whole game, and they all range from offensive to defensive and support types, each having 1 of 9 elemental types). You’ll be able to switch your elemental loadout at many Cryaspots scattered around the world (think Bioshock).
So with these three main mechanics, you can come up with some strategic gameplay. Your Base attack (which have its own tiers), Ability Slot 1 and Ability Slot 2.
So if you want to go out and choose a Gun for your playthrough, equip Zap and Vanish (which is a Space elemental ability that allows you to quick-cloak yourself to dodge enemy projectiles/attacks) then you can be a miniature lightning-based Wesker (from RE). Or, you can have just a Sword and equip two polar-opposite elemental armors and switch between them and you can be a lil-human Ikaruga. OR you can equip Push (a Wind ability that gives you zoning capabilities when monsters are crowding you) and Black Hole (a Space ability that works as a mine that can suck some enemies into… black holes) and have a nice push away-and-dispose loadout.
Lots of possibilities. =)
In the HUD, you’ll be able to see the time of the day, the game date, and Esmyrelda’s status (her picture will change based on if she’s poisoned, sleepy, stunned, etc.)
We’ll have a lot more to share very soon, definitely on the Elements that will be in the game.