Another small look at how in-game dialogue portraits will look in Cryamore!
One of the concept artists, Judy, sketches the various expressions for each character. It is then sent off to Rob, the lead artist to “ink” and color to keep within the game’s overall art style.
Bliss here may have a few alternate costumes to wear, so that’s why she starts off as an underwear model in her sketch form! 

Another small look at how in-game dialogue portraits will look in Cryamore!

One of the concept artists, Judy, sketches the various expressions for each character. It is then sent off to Rob, the lead artist to “ink” and color to keep within the game’s overall art style.

Bliss here may have a few alternate costumes to wear, so that’s why she starts off as an underwear model in her sketch form! 

A small look at how in-game dialogue portraits will look in Cryamore!
One of the concept artists, Judy, sketches the various expressions for each character. It is then sent off to Rob, the lead artist to “ink” and color to keep within the game’s overall art style.
Almost every character will have quite the arsenal of emotions at their disposal to… communicate… with…!

A small look at how in-game dialogue portraits will look in Cryamore!

One of the concept artists, Judy, sketches the various expressions for each character. It is then sent off to Rob, the lead artist to “ink” and color to keep within the game’s overall art style.

Almost every character will have quite the arsenal of emotions at their disposal to… communicate… with…!

Various dialogue boxes we were trying out. We ended up tying the upper left and the bottom left. So we combined elements from both of those and the middle screenshot is what we ended up with. The other ones were just attempts to try a Star Ocean 2 and Tales of series style of dialogue boxes, which we felt was much too jarring in the end.

We matched it with the HUD so consistency can be maintained, and also picked a font that is very readable and modern, but still keeping as true as possible to the SNES-era look of adventure/RPG games’ dialogue. And we just today decided that the menu design we already have designed will now need a change to remain consistent with the HUD and Dialogue boxes.  We still want to implement the diary book, but we’ll have to see how well it’ll work or if we could even combine it with the two.

We’ll see!

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